Designing Useful, Usable, and Desirable interactions
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Eastman Kodak_PocketVideoCamera

Kodak digital cameras UI and Usability

 
 

Pocket Video Cameras

Objective: Create best in class, and set the standard for interaction patterns with personalized video cameras. Initial/First Time Use was a critical factor for success, allowing exploration of higher functions as experience and comfort grew. Concept solutions for feedback on early models to influence cyclical product lifecycles. Influenced the Harmonized aspects of marketings, packaging, Industrial Design, Graphics and Usability for featured product launches. Documented interaction patterns that established an architecture to enable future features and capabilities.

 

Pocket Video Cameras - Creating and Establishing the market space with the introduction of personal video capture devices.

Zi6

Zx1

Zi8

PlaySport

PlayTouch

 

User Interface Documentation for Time Lapse capability Zx3/PlaySport

 

In-Home Interviews - Longitudinal Usability Study Highlights | Zi6

 

Usability Testing Report (excerpts) | Zi6

 

ZI8 - DVC - HOWCAST PROMOTIONAL VIDEO